Blender: Introduction to 3D
An Artistic Perspective

This course is designed to give students an introduction to the field of 3d and to enable them to create professional artistic images and videos. The core is the Blender software with all its tools and possibilities. The course is based on the in-depth approach which enables students to gain a profound understanding and experiences whether for Concept Design, Visual Arts, or Illustration, as well as in many other areas. It is designed to build up basic knowledge and experience as a foundation and to be modular so the students can build on it with further specialized or advanced topics and workflows.

In addition to a large number of pre-produced lectures and tutorials, a collection of sample files and a knowledge base help with the learning process. The learning process is personally accompanied by Alexander Mrohs in the form of group meetings and individual feedback.

Blender: Introduction to 3D - An Artistic Perspective
Registration Now Open

Course Starts JAN 29, 2024

Course Format Online
Skills Level Beginner
Duration Unlimited access to all course materials
Learning Materials 6 hours of Pre-Recorded lectures
4 Video Tutorials
14 Example Files

Expect to spend 6 hrs/wk viewing lectures


Blender 4.0 or higher (Latest Version), Davinci Resolve (Free),
Image Editor (Affinity Photo or Photoshop)
Key takeaways from taking this course are:
  • Create scenes in Blender with various levels of complexity;
  • Use Blender’s powerful modifiers to edit/change geometry;
  • Apply lighting techniques and rendering methods to generate expressive images and videos;
  • Explore and reshape forms, materials, and animations to create realistic and unconventional aesthetic effects
– and more to discover.
This course is framed by the topic "supernormal stimuli" - a notion of creating tension between the ability of computer-generated images to recreate reality in a naturalistic or even hyperreal way, and on the other hand the ability of the tools to enable completely unique forms of appearance. From an alteration of the realistic to the generation of completely unique inherent virtual aesthetics that captivate the viewer.

By the end of the 10 weeks, students will built a solid foundation of experience and knowledge in the field of 3D. They will have created their own scenes, images and videos in line with the theme of the course and/or their own individual interests.
Digital Creator